3d animators can't draw

2d Animators Thread. by melvi: 12:50pm On Jun 21, 2010

I have noticed at that place isn't a thread for 2D animation works or those aspiring to exist 2nd animators.So I decided to make ane.I am currently learning on my own and I gat to admit it seems easier than 3D blitheness.
No graph editor,no bad pare deformations,no rigging,no tweaking dynamics.
All you lot need to practise is just draw.One can fifty-fifty practise explosions,fire,water movements and all.Of course,this is my opinion.

Re: second Animators Thread. by xothermik(1000): 11:41pm On Jun 21, 2010
melvi:

I have noticed there isn't a thread for 2D blitheness works or those aspiring to exist 2nd animators.So I decided to make one.I am currently learning on my own and I gat to admit it seems easier than 3D blitheness.
No graph editor,no bad skin deformations,no rigging,no tweaking dynamics.
All you lot need to practice is just describe.I tin fifty-fifty do explosions,fire,water movements and all.Of form,this is my opinion.

ahem pardon the somewhat long post, information technology only happens to be a subject im passionate virtually.
although you conspicuously pointed out that its your opinion on the thing. i must say i disagree with you lot on almost everything. first of all there is actually a 2d thread that has been around for a while even though its been pretty dormant with the disappearance of the creator and perhaps one of the almost accomplished 2d animators in the land lafem. https://www.nairaland.com/nigeria/topic-71864.0.html

*2d animation is not necessarily easier than 3d, it all depends on the quality of work yous desire to churn out. in fact some 2nd works tin actually be harder to replicate than their 3d counterparts. the animators of the beginning full color characteristic lenght 2d animation( snow white and the 7 dwarfs by disney)  had to volume themselves in hospitals in advance to recover from the grueling effort  it took to pull it off particularly equally the world had far less people with the required skill. this could be an explanation for the far fewer nigerian 2nd content than that of 3d which is currently enjoying intrest of many youths ourselves inclusive.

*the height 2nd animation applications of today really do take graph editors.

*they also practise have rigging and yes , await for information technology, bad pare deformations. although in this case its vector deformation. dynamics are also present.

*drawing is not a "JUST". the top world animators had to larn to describe properly for blitheness for years. Richard williams the famous and perhaps the most recognized  name in 2d animation today thought he was very good at cartoon until he went to disney wizards and was told to go and learn to draw. you would demand books to properly sympathize how to depict and construct characters for 2d animation.it is the absence of this very skill  that has plagued most nigerians who normally cold depict well and attempetd to practice 2d animation. information technology ususlly well not actually proficient and our optics pick up and then many things wrong with it.
computers are changing the way we do just nearly every thing and 2d animation is not an exception. some of this applications bear very avant-garde features and so although the final thing might look 2d y'all would be suprised at what went through the pipeline. you might be surprised to find out that maya has a hand in a harsh looking cartoon southpark! hither is a 2d cartoon i in one case worked on for EVCL and the characters had to be rigged with bones and even inverse kinematics besides as wiring some bones to command others and trust me i had to work at it for a while before i got rid of bad vector deformations and i sill had to use some scrips.  this kind of character setup'southward are acually called 2.5 d rigging. http://www.youtube.com/lookout?gl=GB&v=A4Ou87VtFvM

wish you the best in your learning (we are all still learning) simply i must advice you not to accept 2nd lightly. you will encounter a lot of brick walls but with the right decision. your try would be well worth information technology in the finish.

Re: 2d Animators Thread. by Anyajohn: vii:51am On Jun 22, 2010

hmmm Its nice info. The points nigh cartoon helped me. Thanks for sharing wink

Thanks
Anya
<a href="http://www.padanagloves.com" title="Garden Gloves">Garden Gloves</a>Manufacturer

Re: 2d Animators Thread. past gqeen: 12:53pm On Jun 23, 2010

how-do-you-do everyone, I am totally impressed with all I accept read and seen, I am truly proud of all your efforts, I am non an animator but I am soon producing a children's series called Numberland for a company called 3s dali,Numberland aired on Silverbird Goggle box on children's solar day 27th may 2010, piece of work is still in progress only I am badly looking for hands( particularly fresh art graduates ready to breathing, if you lot know any pls bespeak and I will ship follow-up info) thanks

Re: 2d Animators Thread. by melvi: 1:21pm On Jun 24, 2010

Well, I am using Prototype Set up 7.0 for my blitheness study.I had Photoshop CS4 but information technology kinda lags or slows downward when yous press the play push button.
I used Photoshop CS4 for this blitheness.It took me up to an hour:

I doubtfulness one can get hair to motility like that in 3D.Even if its possible for example with Maya Hair,you will need to tweak the dynamics a lot to become the desired movement.Thats if there aren't holes showing the characters skull.Non to mention modelling the grapheme and doing facial deformations which may await uncanny and painting skin weights.

So far I am working on something and I already have a beach with h2o flowing and shrubs moving in the wind with ImageReady.I take heard of applications like Anime Studio and such.Paradigm Fix doesn't have a graph editor.I just concentrate on drawing.I demand to practise more.I enjoy drawing and its real fun!!
Currently studying anime like Bleach and Naruto.

Re: 2nd Animators Thread. by xothermik(thou): 3:41pm On Jun 24, 2010

wink y'all are taking the right path.understanding and even mastering the fundamentals of hand fatigued animation start is a right footstep. afterward on if u choose to employ apps similar anime studio, toon boom or even flipbook. you would be able to utilize the tools correctly and to their full potential.

Re: 2d Animators Thread. by melvi: iv:00pm On Jun 24, 2010

Actually,I drew the frames with a digital tablet in Image ready.

Well, I have experimented with Anime Studio and I hated it.I call up I am okay with Paradigm ready.Its an awesome and unproblematic software.I have heard of flipbook,it's very like to IR only that it has more than tools and stuffs.

Re: 2d Animators Thread. by gqeen: iv:34pm On Jun 24, 2010

hi melvi you are doing nifty piece of work already, 4rm what I just saw you lot will become the da vinci of Nigerian animea pretty soon keep it up

Re: 2d Animators Thread. by melvi: 11:50am On Jun 26, 2010

Cheers,gqeen.

Re: 2d Animators Thread. by Dolemite(f): 5:20pm On Jun 26, 2010

Mel, did you lot study art or animation as a class?

Re: 2d Animators Thread. by Zagash(g): two:22pm On Jun 27, 2010

u guys are doing not bad.though i am not an animator but a mechanical engineer who take been looking for a way to animate most of my drawings and i recall this 2d animator will exercise merely that.The issue is i am completely a novice in animation and i want to believe this will not be a barrier to my learning the system.i would therefore need y'all guys to give me info on where to larn the skills in lagos preferably aroung ikeja axis.not necessarily in a formal surroundings ,the certificate does not affair just the skills

Re: 2nd Animators Thread. by melvi: 5:16pm On Jun 29, 2010
Dolemite:

Mel, did you study art or blitheness as a course?

Nope, self taught.

Zagash:

u guys are doing swell.though i am not an animator but a mechanical engineer who have been looking for a way to animate about of my drawings and i call up this 2d animator will do just that.The outcome is i am completely a novice in blitheness and i want to believe this will not exist a bulwark to my learning the system.i would therefore need y'all guys to requite me info on where to larn the skills in lagos preferably aroung ikeja axis.not necessarily in a formal environs ,the certificate does not matter but the skills

Sadly,I doubt in that location are skilful 2d animation schools in Nigeria.I propose you buy tutorial DVDs or better yet,browse the web for tutorials on animation.For me,I take always enjoyed drawing and then cartoon each frame doesn't come across as difficult.

Re: 2nd Animators Thread. by gqeen: 9:49am On Jun 30, 2010

hullo zagash there is a website u can visit a friend told me about it the guy advertised his blitheness school in information technology customercare@dudutoonz.com (234) 8076360615 ,234 1 8952367 ,
www.dudutoonz.com , and then u tin call him two discover out more, as well I know some guys who could help you lot animate ur engineering piece of work,

hey melvi, wanted to know are in the animae world for work or pleasance? if work would u be interested in freelancing in a time to come lenght movie project?

Re: second Animators Thread. by jthomson: 12:33pm On Jun 30, 2010

2nd animation is withal in demand.It is non every bit practiced as 3d but it's been developed completely and this is the reason why people prefer it before switching on to 3d.

Re: 2nd Animators Thread. by melvi: 1:48pm On Jul 01, 2010
gqeen:

hey melvi, wanted to know are in the animae world for work or pleasure? if work would u exist interested in freelancing in a futurity lenght movie project?

Right at present,I am learning it.I remember I won't be ready until I am able to bear witness something professional.

jthomson:

2d animation is even so in demand.It is not as practiced as 3d but it'southward been developed completely and this is the reason why people prefer information technology earlier switching on to 3d.

Well, personally I adopt 2d to 3d.3D does have its advantages just there are some things that are not possible nevertheless or are hard to pull off in 3d.Example,
-facial expressions and emotions,except washed past a someone highly skilled,this usually leads to uncanny valley or isn't very disarming.Hence the use of motion capture.Final Fantasy:The spirits within flopped due to this.
-Pilus and clothes in 3D is still problematic.

Some people do switch to 3d after understanding 2d animation and its easier for them since they empathise the basics.Most don't.3d is really popular right at present but there is this slow move dorsum to 2d.If you notice,2d films and games are slowly coming back.I don't know if anyone heard of SHANK, a 2d game slated for the XBOX360 and PS3.The truth is 3D movies and games demands presently are really very loftier,takes at least not less than iii years to make and toll a lot of money.Then if y'all want to tell a story,why spend so much money and time on 3d when y'all tin can make information technology way awesomer in 2d.Likewise,anime like Naruto and Bleach are very popular and the creators of these franchises are smiling to the bank.If they ever fabricated them into 3d,I don't think it will have the same charisma and look that fans have come up to love and appreciate.

Re: 2d Animators Thread. by xothermik(grand): 12:47am On Jul 03, 2010
melvi:

Besides,anime like Naruto and Bleach are very popular and the creators of these franchises are smiling to the bank.If they ever made them into 3d,I don't think it will have the same charisma and look that fans have come to love and appreciate.

i have to hold with this role. 3d evolves also much during product. a lot is even scrapped in the process not e'er it cant be done but due to deadlines or other technicalities. for instance i was flipping through the book "the art of kung fu panda" and almost cried at the juicy parts that did'nt make the film. tai lung the villain was supposed to take an regular army and a base and then many nice parts from the original story.and similar you stated 2d does have a strange appeal when executed properly. it certainly seems to work better for idiot box series which  3d has so little success in so far.in traditional 2d there are far fewer technical limitations as long as you have talented animators and sufficient inbetweeners to do the ass piece of work tongue . i think nigeria will brand a headway quicker if they embrace 2nd passionately enough and go proper training and resources because at that place are so many different areas of specialization to become upwards to speed with in 3d. and any studio to do anything proper and decent must be set to invest heavily (financially) and push the enquiry development envelope aggressively for at least two years. only then will they be capable of having a sustainable pipeline. even pixar took 4 years to produce toy story 1 and get a decent grip on 3d production. and hey, thats PIXAR!

Re: 2nd Animators Thread. by OKX(grand): 2:45pm On Jul 03, 2010

my opinions:
art and/or its appreciation boils downwards to preference.
unlike art forms target unlike audiences, and the notion of any genre (either 2d or 3D)
being 'easier' to produce or 'more popular' just opens the door for an endless and perchance unresolvable argument:

truth is, 2nd drawing is the male parent of all creative efforts, because ALL productions (be it 3D animations, movies,
music videos woteva) beginning from 2D conceptualisation graduating to second storyboarding-
and a storyboard is simply a 2d animation presented as stills (and with several inbetweens skipped).
the 3D animator merely uses the computer every bit a tool to output the 2nd animation in a different format tagged 3D.

a radical fashion to put it, simply its basically sound.
so, in a sense 2D blitheness is integrated into virtually all forms of video output, and there is no 'pure' 3D animation!
and nowadays u rarely discover a 'pure' 2nd blitheness either!

@ xothermik
scrapping parts is general to the media industry- whether it be a picture, 2D or 3D blitheness.
thats why theres an editing department.
same with borderline limitations and all, it applies equally to all production processes- non specially 3D.

and hey, talking about Toy Story, Lion King was started in 1991, it was released in 1994.

@ melvi
in my opinion, success in a film venture doesnt necessarily depend on the format u present it in, but how u use the tools
inside whatever format u choose, to tell the tale.
Disney enjoys success because of a standard of creating lovable characters and lovable tales- non just, because they utilize 2d.
infact, they have had quite a couple of 2d flops!

its just that, with the advent of CAD and the ability to simulate life-like characters and weather condition, a branch of 3d animation evolved,
constantly pushing the artistic envelope towards realism. this gave rise to the need for highly skilled and specialised
individuals and heavy duty equipment being needed to render complex scenes.
but again, not all 3d work are 'Polar Limited' quality- (and that pic still had express success- mainly cos d storyline sucked)
and u withal accept low staff 3d production houses that produce good movies!

infact, there are competitions targeted specifically for such studios. (Pixar was barred from competing afterward a while- they were accounted every bit existence too big)

once again, fifty-fifty 2d animation is heavy on the tech. the days of the 9 quondam men aptitude over calorie-free tables sketching laboriously is long gone.
even as far back as eighty'due south and xc's (Panthera leo King), computers played a major role in the product pipeline. then whether it is 2d or 3d,
u even so need highly skilled folks depending on the complexity of ur output.

The use of computers helped the Lion Rex filmmakers nowadays their vision in new means.
The most notable use of computer animation is in the "wildebeest stampede" sequence.
Several distinct wildebeest characters were created in a 3D computer program,
multiplied into hundreds, cel shaded to look like drawn blitheness, and given randomized paths
downwardly a mountainside to simulate the existent, unpredictable motility of a herd.
Five peculiarly trained animators and technicians spent more than 2 years creating the two-and-a-half minute stampede sequenc

wow, long postal service.
summary is- success is Not based on ANY medium but on story-telling abilities.
and hey, wots the largest grossing pic of all time- definitely not "Mary Poppins" or "Who framed Roger Rabit" ! lol

Re: 2nd Animators Thread. by melvi: iv:56pm On Jul 03, 2010

@ xothermik

Wow, didn't know that virtually kung fu panda.I bet the movie would have been mode awesomer if they added that stuff just just thinking of the time and work needed to model,uvmap,texture non mention animating those additional stuff is probably gonna make product cumbersome.
In my days with 3d,I have had some pretty absurd ideas,characters or very complex weapons merely the moment I think of the time and energy that will go into the concepts,or how I was gonna practise the rigging,or the animation workflow.I had to cutting back on my ideas.2d presents a state of affairs where u practice not bother about modeling,uvmapping,rigging or animative with graphs(I use Photoshop/ImageReady to animate).The simply disadvantage is cartoon every frame but that sounds cool to me though.

@OKX
Very Informative post indeed.Its your opinion and I respect that.

I however believe success is based on format also as story telling.Of course,none would want to go back to traditional 2d animation where you draw the frames on paper.Computers make our lives easier and I am well aware of the fact that these days 2d animation movies employ 3d for some certain shots.Eastward.chiliad The Prince of Egypt.

Re: 2d Animators Thread. by OKX(m): 8:34pm On Jul 03, 2010

@ melvi
kool. aforementioned respect here.
just airing our thots

Re: 2d Animators Thread. by OKX(m): eight:37pm On Jul 03, 2010

Blitheness appears to be hither to stay as an fine art course. While there are many advancements in the realm of 3D animation, second blitheness is still being used. It isn't so much a question of which type of blitheness is amend, but what each type of animation brings to a projection.

2D Animation
To construct a second blitheness, the animator will use bitmap images that consist of blocks of colour. When these blocks of color are placed side by side, they create a picture show, according to AnimationSchoolReview.com.

3D Animation
Animation in 3D uses computer generated lines, surfaces and solids to create a iii-dimensional look. The end product is an paradigm with more perceived depth than would exist obtained in 2d blitheness.

Limitations of 2d
Unlike 3D animation, in 2nd blitheness just one angle or side tin can be seen at a time, giving the image a apartment look.

Limitations of 3D
The skill sets required to do 3D animation are much more difficult to obtain than those required of 2d animation. It too tends to be more than expensive to create 3D images.

The Outlook
Both 2D and 3D techniques are now beingness used in the creation of blithe projects. According to AnimationSchoolReview.com, this means that both 2D and 3D animations that take been artistically integrated together volition go the norm on many blitheness projects in the future.

By Buffy Naillon, eHow Contributing Writer

this article by the above author captures the issue perfectly, in my opinion.

Re: 2d Animators Thread. by melvi: 2:01pm On Jul 05, 2010

@OKX

I checked out the website AnimationSchoolReview.com and I plant this interview with an animation expert called Jerry Beck:

http://www.animationschoolreview.com/articles/animator-interviews/interview-jerry-beck/

I actually hold with the function where he says:

''ii-D paw drawn is all the same big on television and will remain so. 3D computer graphics will be in style for a while as animated features. I forsee 2-D coming back to theatres in a few years — but non equally traditional Disney mode. More like Yellow Submarine, information technology'll evolve into an new exciting expect and feel. Disney way will render farther down the road.''

I think 3d is kinda all over the place right now and in truth 2D blitheness is slowly coming back.

Awesome website.I am gonna check out more of this site when I can observe fourth dimension away from my 2d animation practice.

Re: 2d Animators Thread. by OKX(m): v:16pm On Jul 05, 2010

yeah, Jerry'due south predictions have already come true- to the nearly office.
Disney has already gone back to its traditional animating style (Princess & the Frog(2009) represents their offset second animation project since 2004), and 2D animation has evolved- thank you to 3D toon shading techniques.

i have a question tho,
if an blitheness is done employing 3D tools and output in a second vector format and cleaned upward,
how practice u classify it? how many D? lol

thing is, our definitions of wot 2d/3d animation is has to be updated to suit advances in technology.

i still think both forms of animation are and so integrally employed in most projects, that even tho a motion-picture show may be classified as 2d (because of its vector await) or 3d (because of its bitmap depth); those terms are not technically accurate- they are mainly employed for classification sake, and they sometimes refer to how the output looks Not necessarily the procedure of creating the output.

i likewise dont think 2d animation will ever go away, not necessarily because of need- but considering at that place volition e'er be some big studio that will want to awe the public the HARD way, and make a biggie most how tuff it was to pull off. it creates an sectional niche, which is marketable, in a manner.

kind of like climbing everest just cos u can, not necessarily to get to the top.
heck, u can just be air-lifted to the friggin' summit. lol !

Re: 2d Animators Thread. past melvi: 1:44pm On Jul xix, 2010

Gosh,I however tin can't believe I accidentally overwrote the file containing an animation I am working on thats up to 1min 42 secs last calendar week.That ways I have to redraw and colour the frames again.
On the positive side,this might give me another style to approach the camera angles and movements of the previous blitheness sequences differently.

Re: 2d Animators Thread. by melvi: iv:12pm On Aug 16, 2010

Blitheness now 1min 40 secs.Quite glad I accept redone my lost file animations again.Now to add some new stuff.Wonder why I never bothered to google anime/manga colouring tutorial.Just found out how its properly done some days dorsum.Now,I experience bad.Will definitely have to recolour some frames.

Re: 2d Animators Thread. by melvi: 4:22pm On Aug 21, 2010

A screenshot of an opening I am working on:

Took an hour to do.Really had fun making this.

Re: 2d Animators Thread. past ncpat(m): nine:29am On Aug 22, 2010
melvi:

A screenshot of an opening I am working on:

Took an hour to practice.Really had fun making this.

what application are you using?

Re: 2d Animators Thread. by melvi: 1:22pm On Aug 23, 2010

Photoshop CS3.

Some new stuff:

Re: 2nd Animators Thread. by joeARIWA: xi:23am On Aug 24, 2010

Corking stuffs i must confess. I love the flexibility in the move. can one achieve this in flash?

Re: 2d Animators Thread. by melvi: viii:08pm On Aug 24, 2010

Yes, Its possible with Flash even easier.I just kinda adopt Photoshop cause it looks better graphically.I accept never used Wink but I hear its easier if y'all are familiar with it only it kinda takes time to learn.Photoshop is easier and faster to get familiar with in my own opinion.

Re: 2d Animators Thread. past melvi: ten:58am On Aug 25, 2010

New work:

Absolute fun making this.

EDIT: I am currently looking for a good advertising agency or whatever institution that is in demand of a 2d animator preferably in 5.I or Lekki in Lagos or Abuja.So if you know of any,eastward-mail me:
melviso2@yahoo.com.

Pls, no spams.

Re: second Animators Thread. by gqeen: 11:26am On Aug 26, 2010

Howdy Melvi, great work I had posted a asking earlier and the offer is yet up, studio address is 3s dali Ltd, 984a saka jojo, off Idejo,Adeola Odeku, Victoria Island. Please telephone call 08025577755 .

Re: second Animators Thread. by xothermik(m): xi:39pm On Aug 26, 2010

getting more intresting. proceed it up.

grahamlishat.blogspot.com

Source: https://www.nairaland.com/466461/2d-animators-thread

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